Baritone Client Mod (1.21.7, 1.20.1) – AI-Driven Pathfinding, Auto-Mining, and More

Baritone Client Mod (1.21.7, 1.20.1) is the most advanced AI path-finding and automation library available for Minecraft’s client side. Originally bundled with the Impact client, Baritone has evolved into a stand-alone utility that can be embedded in virtually any Fabric or Forge modpack. It behaves like an autonomous player: it analyses the world, decides on an optimal series of actions, and executes them—whether that means travelling ten thousand blocks, mining a vein of diamonds, building a schematic, or tunnelling under a mountain range.

Unlike simple macros, Baritone runs a modified A* search that considers block hardness, tool speed, fall damage, liquid avoidance, resource expenditure, and render-distance limits. It caches simplified chunks in RAM for long journeys, precalculates the next path segment while walking, and even handles “parkour place” jumps where it sprints across a gap and places a block mid-air to land on. The end result is an astonishingly human-like autopilot that saves hundreds of manual hours for builders, explorers, redstoners, and speedrunners.

Baritone Client Mod

Core Features

1. Long-Distance Pathing

  • Segmented calculation keeps the player moving; a new segment is computed before the current one finishes.
  • Caches explored chunks in a 2-bit array (AIR, SOLID, WATER, AVOID) for fast lookup.
  • Optional disk persistence allows session-to-session reuse—ideal for survival bases separated by tens of thousands of blocks.

2. Intelligent Block Interaction

  • Block breaking—evaluates tool tier and decides whether mining through stone is faster than climbing over it.
  • Block placing—supports back-placing, pillaring, bridging, and configurable “throw-away” blocks (cobble, dirt, netherrack by default).
  • Falling—drops three blocks by default; up to twenty-three if a water bucket sits on the hotbar; unlimited into existing water.

3. Environmental Awareness

  • Detects and avoids lava, magma, fire, cactus, powdered snow, and blocks supporting falling gravel above liquids.
  • Opens fence gates and doors.
  • Climbs and descends ladders or vines; optionally strafes to adjacent columns mid-air.
  • Executes sprint jumps across one-, two-, and three-block gaps, or “parkour place” for a four-block reach.

4. Goal-Driven Navigation

  • Built-in goal types include single block, coordinate, Y-level, proximity radius, block adjacency, axis alignment, and composite goal lists.
  • Composite goals enable high-level tasks such as “mine diamond_ore until inventory contains 64” or “path to any of three waypoints”.

5. Command Suite (40 + Commands)

  • Navigation, mining, schematic building, tunnel boring, crop farming, nether axis travel, exploratory chunk loading, waypoint management, and diagnostic utilities.
  • Default chat prefix # prevents accidental public spam; secondary prefix .b available in Impact.

6. Client-Only Deployment

  • Runs entirely on the player’s computer. Servers require no plugins; Baritone is therefore usable in single-player, LAN, or multiplayer (subject to server rules).

Path-Finding Engine Explained

Segmented A* Search

Traditional A* terminates when the goal is reached, but within Minecraft the goal chunk may not yet be rendered. Baritone therefore runs in three phases:

  1. Full Path Found – Standard completion.
  2. Render Limit Reached – Best node sits on the edge of loaded chunks. A counter increments each time this happens; after 50 hits (configurable), the algorithm selects an interim node and pauses.
  3. Timeout – Configurable search-time budget reached (default 3 seconds).

Whichever case ends first, Baritone chooses the best currently known node (using incremental cost back-off) and begins walking while the path thread continues calculating the next segment.

Incremental Cost Back-Off

When early termination occurs, many candidates exist for “best interim node”. Rather than pick a single metric, Baritone maintains several cost coefficients: distance, break cost, place cost, fall penalty, and safety risk. It starts with the strictest coefficient; if no node qualifies, coefficients are relaxed one by one until at least one node meets all criteria. This yields a balanced interim path that rarely causes detours.

Minimum-Improvement Repropagation

Any path alternative that reduces travel time by less than 0.01 ticks is ignored—propagating such a micro-optimisation through the open set wastes more CPU than it saves in motion.

Backtrack Logic

During execution, if the planner discovers that the optimal route doubles back over the segment currently being walked, it instructs the main thread to pause, turn, and splice into the new path. This prevents the bot from overshooting and then reversing.

Goal System

Goal TypeDescriptionTypical Use
GoalBlockStand inside exact block XYZ (foot level)Journey to beacon, AFK spot
GoalXZReach given XZ coordinates (any Y)Overworld long-distance travel
GoalYLevelReach specific elevationSurface exit, branch-mine depth
GoalTwoBlocksStand in block at either foot or eye levelPrecise vertical alignment
GoalGetToBlockStand adjacent, below, or on top of target blockOpen chest, click button
GoalNearCome within radius R of block XYZFollow entity, guard area
GoalAxisReach X = 0, Z = 0, or diagonal axis at configurable Y (default 120)Nether roof fast travel
GoalCompositeAny goal in a supplied list satisfies the objectiveMine nearest diamond ore from cache

Command Reference

Below is a condensed but still comprehensive reference. Prefix # is assumed.

A. Basic Navigation

  • goal x y z / goal x z / goal y – Set a goal coordinate.
  • goto x y z – Combine goal setting and immediate pathing.
  • thisway – Path straight ahead for blocks.
  • goal – Set current player feet as goal (useful before invert).
  • goal clear – Remove current goal.
  • invert – Travel as far away from current goal as possible.

B. Mining & Resource Collection

  • mine [amount] – Mine visible or exploratory target. Example: mine diamond_ore 64.
  • tunnel – Bore a rectangular tunnel; defaults to 1×2 infinite if omitted.
  • farm [distance] – Harvest, replant, or bone-meal crops inside distance radius from start or waypoint.

C. Building & Schematics

  • build .schematic [x y z] – Load schematic and construct; origin defaults to player feet.
  • schematica – Build the schematic currently open in the Schematica mod UI.
  • cleararea – Remove all blocks in a box centred on player; alias via wide tunnel.

D. Waypoints & Exploration

  • wp save user – Save a manual waypoint.
  • wp goal – Path to closest waypoint under a tag (home, death, user, etc.).
  • explore [x z] – Continually discover unseen chunks starting from coordinate or current position.
  • explorefilter [invert] – Restrict exploration to (or exclude) specified chunk list.

E. Utility & Diagnostics

  • cancel / stop – Cancel all tasks gracefully.
  • forcecancel – Hard interrupt.
  • eta – Estimate time remaining.
  • proc – Display path-planner performance stats.
  • render – Fix glitched chunk rendering.
  • repack – Refresh chunk cache around player.
  • gc – Suggest Java garbage collection (memory clean-up).
  • version – List Baritone build number.

Tip: To disable direct chat parsing (so typos never leak into public chat) set chatControl=false in baritone/settings.txt.

Configuration & Customisation

All settings reside in minecraft/baritone/settings.txt. Each line is settingName=value. Examples:

txtSao chépChỉnh sửamaxFallHeight=3
placeBlockCost=1
avoidance= [ lava fire magma ]
throwawayBlocks= [ cobblestone dirt netherrack ]
renderWaypointRange=300

Key tunables:

  1. Performance BudgetsprimaryTimeoutMS, backtrackCost
  2. Tool AwarenessassumeExternalToolDurability prevents Baritone from wearing out enchanted gear.
  3. Risk AppetiteallowBreakSeaLanterns=false or avoidBreakingTouchingLiquid=true to reduce drowning risk.
  4. Exploration StrategyexploreLookDistance, exploreAvoidWater.
  5. Schematic BehaviourbuildIgnoreEntities, buildSkipBlocks.

Changes auto-reload, but you can also run #settings reload.

Screenshots:

Baritone Client Mod Screenshots 1

Baritone Client Mod Screenshots 2

Baritone Client Mod Screenshots 3

Baritone Client Mod Screenshots 4

Baritone Client Mod Screenshots 5

Baritone Client Mod Screenshots 6

Baritone Client Mod Screenshots 7

Baritone Client Mod Screenshots 8

Installation & Integration

  1. Prerequisites
    • A Fabric or Forge loader matching Minecraft (1.21.7, 1.20.1).
  2. Download
    • Grab the latest Baritone .jar from the official GitHub or a trusted mirror.
  3. Add-to-Mods Folder
    • Drop the file into mods/ alongside Fabric API or Forge as required.
  4. Launch & Verify
    • Start Minecraft. In single-player, open a world and type #version to confirm.
  5. Optional Embedding
    • Modpack developers can embed Baritone as a library dependency and expose settings via config GUIs.

Practical Use Cases

ScenarioHow Baritone HelpsCommand Example
Long-Nether HighwayAuto-dig 3-high, 2-wide tunnel to world bordertunnel 2 3 128000
Mega-Base QuarryQuarry 100 × 100 × 60 area down to bedrockcleararea 100 60 100
Treasure HuntFollow a friend while live-streamingfollow player FriendName
Schematic StatueBuild 1:1 player statue from .schematicbuild statue.schematic
Emergency EscapeReach surface from deep cavesurface
Resource Strip-MineMine 256 diamond ore automaticallymine diamond_ore 256

Compatibility, Ethics & Best Practices

  • Baritone is client-side; anticheat plugins cannot always detect it, but servers may still ban for automated play.
  • Single-player and private servers are safest; always ask permission on public servers.
  • Automation may unbalance economies avoid running massive ore bots on small whitelisted communities.
  • Heavy schematic builds can generate lag; throttle with placeBlockCost and primaryTimeoutMS.
  • Keep backups an erroneous cleararea can remove entire bases.

Understanding Baritone Build Variants

When downloading Baritone, you’ll encounter several file types and packages. Each version is tailored for different use cases depending on your mod environment and development needs. Below is a breakdown of each variant:

1. API

  • Purpose: For use in modded environments where other mods depend on Baritone’s functionality.
  • Obfuscation: Only the internal (non-API) packages are obfuscated.
  • Use Case: Ideal when another mod in your setup needs to access Baritone’s public API.

2. Forge/Fabric API

  • Purpose: Same as the standard API build, but packaged specifically for Forge or Fabric loaders.
  • Use Case: Recommended when using Baritone in a Forge/Fabric environment and other mods integrate with it (e.g., schematic builders, pathing tools).

3. Standalone

  • Purpose: A fully self-contained version of Baritone for general use.
  • Obfuscation: All packages are obfuscated.
  • Use Case: Best for single-player or minimal mod setups where no other mods require access to Baritone’s internals.

4. Forge/Fabric Standalone

  • Purpose: Same as Standalone, but tailored for use with Forge or Fabric mod loaders.
  • Use Case: Use this when Baritone is your only Forge/Fabric mod, or when none of your other mods interact with Baritone.

5. Unoptimized

  • Purpose: A fully deobfuscated version of Baritone.
  • Use Case: Intended strictly for development or debugging.
  • Warning: Not recommended for production use can result in performance issues or instability.

6. Forge/Fabric Unoptimized

  • Purpose: A Forge or Fabric-compatible version of the Unoptimized build.
  • Use Case: Use only for advanced development scenarios involving Forge/Fabric where full visibility into Baritone’s internals is needed.
  • Warning: Like the base Unoptimized version, not suitable for regular gameplay.

Which Version Should You Use?

ScenarioRecommended Version
Using Baritone with no other modsStandalone
Using other mods that integrate with BaritoneAPI or Forge/Fabric API
Using Baritone in a Fabric or Forge modpack (no Baritone integrations)Forge/Fabric Standalone
Developing a mod that depends on BaritoneAPI or Unoptimized (for debugging only)
Debugging or contributing to Baritone’s codeUnoptimized

Requires:

Minecraft Forge or Fabric API or Quilt Loader or NeoForge Installer

How to install:

How To Download & Install Mods with Minecraft Forge

How To Download & Install Fabric Mods

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