Too Many Entities Mod (1.21.8, 1.20.1) – Minecraft Performance Optimization for Mob-Heavy Worlds

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Too Many Entities Mod (1.21.8, 1.20.1) is designed to improve performance in mob-dense Minecraft worlds by placing display limits on how many entities (mobs) can appear on screen at once. While Minecraft’s flexibility allows for large-scale mob farms and dynamic environments, too many active mobs can heavily impact FPS especially on lower-end systems. With this mod, you can control visibility without altering actual gameplay mechanics, as the hidden mobs still exist and function behind the scenes.

Too Many Entities Mod

Features:

  • Per-Entity Limit Controls: Customize how many of each mob type (e.g. zombies, cows, villagers) are allowed to visually render at once.
  • FPS Boost: Reduces graphical load without affecting mob behavior or spawns, preserving redstone contraptions and farms.
  • Invisible Overflow: When limits are exceeded, extra mobs are hidden from view but remain active in the world.
  • Lightweight Performance Aid: Especially useful for modpacks or servers with mob overpopulation or automation-heavy builds.
  • Low-End System Friendly: Perfect for improving gameplay on machines with limited processing power or older graphics cards.

Screenshots:

Too Many Entities Mod Screenshot 01

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Too Many Entities Mod Screenshot 07

Too Many Entities Mod Screenshot 08

Requires:

Minecraft Forge or Fabric API or NeoForge Installer

Cloth Config API

Architectury API

How to install:

How To Download & Install Mods with Minecraft Forge

How To Download & Install Fabric Mods

How To Download & Install The Quilt Loader

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Why use Too Many Entities Mod?

If you’re running a modded Minecraft world or hosting on a server where mob populations get out of control, Too Many Entities Mod provides a smart way to reduce visual clutter and boost FPS without affecting gameplay logic. Whether you’re farming mobs, building villages, or simply exploring the wild, this mod ensures a smoother, less laggy experience especially on hardware that struggles with Minecraft’s entity-heavy scenarios.

FAQs

Does this mod reduce the total number of mobs?

No, it only hides mobs from view once the specified per-type limit is reached. They still exist and function in the game world.

Will this affect redstone or mob farms?

Not at all. Hidden mobs still interact with the world and can trigger redstone, pressure plates, or farm mechanics.

Is the mod client-side or server-side?

The mod is primarily client-side and is useful for players wanting better FPS. It can also be used on servers but doesn’t alter spawn behavior.

Can I set different limits for different mobs?

Yes, each mob type can be configured with its own visibility limit using the mod’s config file or in-game settings.

1.19.4, 1.19.2
1.20.1, 1.20
1.20.6
1.21.1
1.21.4
1.21.5
1.21.8, 1.21.7, 1.21.6