Distant Horizons API Mod (1.21.7, 1.20.1) is a standalone mod that provides an open, mod loader-independent interface for interacting with the core systems of the Distant Horizons mod. As Minecraft continues to push the limits of performance and render distance through LOD (Level of Detail) generation, this API enables other mods or even Minecraft itself to communicate with and influence Distant Horizons in a clean and efficient way.
Unlike traditional APIs that are tied to specific loaders, this mod works seamlessly across Fabric, Forge, and NeoForge, making it ideal for cross-modpack compatibility and future-proof mod development. Whether you’re creating new rendering logic, triggering terrain generation events, or modifying chunk behaviors at far distances, Distant Horizons API gives you the hook you need to work directly with the engine behind ultra-far terrain rendering.

Features:
- Mod Loader Agnostic: Designed to work across Fabric, Forge, and NeoForge without requiring code duplication or loader-specific bindings.
- Direct Communication: Lets mods and Minecraft access core functions of Distant Horizons for runtime control over terrain LOD systems.
- Extensible Behavior: Allows mods to override, extend, or tweak how Distant Horizons handles distant chunk visualization.
- Interoperability Focused: Encourages collaboration between mods that rely on advanced rendering or terrain interaction features.
- Future-Proof Design: Built with long-term mod compatibility in mind, supporting updates and ecosystem-wide adoption.
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Requires:
How to install:
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Why use Distant Horizons API Mod?
If you’re a mod developer or server maintainer working with world-generation mods, performance optimizers, or LOD-based enhancements, the Distant Horizons API is a must-have. Rather than patching the Distant Horizons core or duplicating its behavior, this mod offers a clean way to inject or retrieve data, giving full control over how distant terrain is generated, cached, or rendered.
It opens up opportunities for advanced integrations, such as syncing far-chunk loading with custom camera systems, adjusting terrain LODs dynamically based on player location or performance metrics, or enabling new mod features like long-range sensors, structure previews, or cinematic render logic.
Even if you’re not a developer, including this mod in your modpack ensures compatibility with other high-end mods that depend on Distant Horizons’ scalable render system.
FAQs
Do I need Distant Horizons installed for this mod to work?
Yes. This is an API that only works when the Distant Horizons mod is installed. It does not function independently and serves as an extension interface for Distant Horizons.
What mod loaders are supported?
Distant Horizons API supports Fabric, Forge, and NeoForge. It’s built to be loader-agnostic for maximum mod compatibility.
Is this mod intended for end users or developers?
This mod is primarily for mod developers who want to build integrations with Distant Horizons. However, it may be bundled in modpacks to support those features.
Will this improve performance or render distance?
Not by itself. This API does not provide new features for players but enables other mods to work with Distant Horizons to potentially optimize performance or visuals.
Can I use this mod without writing code?
You can install it as part of a modpack or setup that includes other mods needing Distant Horizons integration, but by itself, it won’t change anything unless another mod utilizes it.
Download links
- Forge/ Fabric / Neoforge Version:download Download file
- Forge/ Fabric / Neoforge Version:download Download file